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Summary

Creative 3D Designer with 4 years of professional experience in the game industry, specializing in 3D creation and capturing cinematic environments. And light environments using modern technologies for video games, as well as the ability to quickly synthesize feedback and iterate on work to create the desired final product. Skilled in team-oriented communication skills and the initiative to take the work further independently.

Education

2020 - 2024

Honours Bachelor of Game Design

Sheridan College I Oakville, ON

During my academic journey, I pursued a degree in game development that gave me a solid foundation in areas like level design, UX, game art, programming, and game engines. While I built up these technical skills, what stood out the most was learning how to work well with a team. I was part of many group projects, where I not only got to strengthen my teamwork skills but also took on leadership roles. These experiences really shaped my approach to game development, showing me how essential collaboration is to reaching shared goals.

2019 - 2020

General Arts and Science

English Language Studies
Sheridan College I Oakville, ON

I also pursued studies in General Arts and Science, focusing on English Language Studies, and earned a certificate in this field. As a non-native English speaker, I understood how important it was to become proficient in English, so I immersed myself in an English-speaking environment. This experience deepened my understanding of cross-cultural communication, idiomatic expressions, and subtle language nuances. It also strengthened my listening and conversational skills, allowing me to engage in discussions confidently and understand various English accents and dialects. This journey has not only improved my English but has also enriched my intercultural skills.

Experience

2023 - 2024

3D Generalist · Internship

MAZIART Productions 

Toronto, ON, Canada

3D Scanning and Point Cloud Research - Engaged in research on point clouds, focusing on their integration into Unreal Engine. Developed optimized workflows and selected the most efficient software tools to enhance project efficiency

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Technical Artist - Created dynamic visual effects and procedural materials to elevate the aesthetic quality and impact of projects

 

3D Designer - Produced 3D assets and in-engine environments, building immersive scenes with careful attention to detail and lighting to capture the mood of the story

2022 - 2023

Artist

House of Dragons Entertainment · On-Call
Remote

 2D Artist - Created 2D assets for characters, environments, and UI elements to support project visuals.


• 3D Artist - Developed 3D assets, including characters, environments, and lighting, to enhance project quality.


• Game Designer - Collaborated with the team to develop game mechanics and level design concepts.

SKILLS

  • 3D Modeling

  • 3D Visualization

  • Texturing

  • Lighting

  • Game Design

  • Level Design

  • Leadership

  • Teamwork

TOOLS

  • Maya

  • Photoshop

  • Blender

  • Substance Painter

  • Agisoft Metashape

  • Unity

  • Unreal Engine

  • Git

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