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I love creating cinematic experiences in the world of gaming. It's so much fun to build immersive worlds that tell captivating stories, especially when I add a touch of mystery to the mix. My work often involves playing around with things like particles, fog, and, my personal favorite, lighting.

For the past three years, I've been teaching myself and getting better at 3D art, including modeling and texturing, all while focusing on the cinematic side of things. I've taken the elements I've created and turned them into cool 3D environments, and I've gotten pretty good at it.

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Ubisoft Toronto Next 2024
3D Art Submission

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Here are also some fun little renders I did use Blender

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