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Accessibility

Even though the game is a movement-driven game, we also consider the accessibility aspect of the game. How do we make snowball fight effortless for all players?

Visually different colored enemies and the option of black edge on all the art assets in the game makes it easier for the player to identify.

The game creates good visual and sound feedback for the player.

Physically the game provides the option to replace ducking’s crouching action with just a press of button.

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